// ZombieMod Configuation file. // Executed at server start and on every map load. // www.ZombieMod.com // To load your settings once you've finished, use the console command zombie_loadsettings // ***************************************************************************** // ZOMBIE SETTINGS // ***************************************************************************** // How often zombies play zombie sounds. The lower the value, the more often they emit a sound. zombie_sound_rand 50 // Health that zombies get. First zombie is this times two. zombie_health 2500 // The speed that zombies travel at. zombie_speed 325 // The speed that zombies travel at when running. zombie_speed_run 325 // The speed that zombies travel at when crouching. zombie_speed_crouch 325 // The knockback multiplier of zombies. Set to 0 to disable knockback. zombie_knockback 4 // Amount of headshots before a zombie's head comes off. 0 means on death only. zombie_headshot_count 6 // If enabled, zombies heads get blown off on headshot deaths. zombie_headshots 1 // When 1, allows zombies to disable their own night vision. zombie_allow_disable_nv 0 // If enabled saves players zombie vision selections to a file on map change and reloads it the next time the server starts. Also server command zombie_writevision zombie_save_visionlist 1.0 // When enabled, Zombies only take damage via headshots. zombie_headshots_only 0 // Maximum amount of seconds after round_freeze_end for first random Zombification. zombie_timer_max 12 // Minimum amount of seconds after round_freeze_end for first random Zombification. zombie_timer_min 4 // When enabled, after zombie_balancer_player_ratio amount of players are zombies, each additional new zombies health is reduced by this percentage. 0 Disables. zombie_balancer_health_ratio 0 // The ratio of players whom must be a zombie to start reducing new Zombies health. So when this percentage of the server is a zombie, new zombies health is reduced by the percentage of zombie_balancer_health_ratio. zombie_balancer_player_ratio 0 // If this is 1, zombie_balancer_player_ratio is the ratio of players who must be zombies before health is decreased. Otherwise, zombie_balancer_player_ratio is the count of Zombies ex:6. zombie_balancer_type 1 // This is the minimum health you want Zombies to ever end up with while using the balancer. zombie_balancer_min_health 100 // When 1 sends a custom message to a zombie every time they zombify someone displaying their current health, when 2 it uses HintText. zombie_show_health 1 // This is the time between health regeneration for zombies. 0 disables. zombie_regen_timer 20 // Amount of health to regen every health regen. zombie_regen_health 10 // *EXPERIMENTAL* Amount of zombies to spawn at round_start, 0 for regular method. Defaults to ( player count - 2 ) if the total amount of players is less than this value. zombie_count 1 // *EXPERIMENTAL* Minimum number of random zombies. Overrides zombie_count. Defaults to ( player count - 2 ) if the total amount of players is less than the resulting value. 0 or greater than max disables. zombie_count_min 2 // *EXPERIMENTAL* Maximum number of random zombies. Overrides zombie_count. Defaults to ( player count - 2 ) if the total amount of players is less than the resulting value. 0 or less than min disables. zombie_count_max 4 // Type of double health to give first zombie(s): // 0 disable double health (also applies if zombie_count is 0 or 1 // 1 first chosen gets double health // 2 all first zombies get double health. zombie_count_doublehp 1 // When enabled will teleport first zombie back to spawn. zombie_first_zombie_tele 1.0 // When enabled grenades do damage times this number. 1 disables zombie_grenade_damage_multiplier 2.0 // When enabled grenades have knockback times this number. 1 disables. zombie_grenade_knockback_multiplier 2.0 // How much health to give zombies as a bonus for zombification. 0 disables. zombie_health_bonus 50 // When 0 and classes are disabled zombies receive no damage from falling. zombie_falldamage 1.0 // ***************************************************************************** // RESPAWN SETTINGS // ***************************************************************************** // If enabled, zombies who are killed respawn as a human after zombie_respawn_delay seconds. zombie_respawn 0 // Time before players are respawned in autorespawn mode. zombie_respawn_delay 1 // If enabled, players are protected for this amount of time after they respawn. zombie_respawn_protection 10 // If enabled, when players spawn in they respawn as a Zombie. zombie_respawn_as_zombie 0 // If enabled, allows players to spawn in once when they join regardless of zombie_respawn value. zombie_respawn_onconnect 1 // If enabled, the first time a player spawns in they will be spawned as a zombie. This removes the clients ability to 'retry' and spawn as a human. zombie_respawn_onconnect_as_zombie 1 // Primary weapon to give players who spawn after round start zombie_respawn_primary "weapon_tmp" // Secondary weapon to give players who spawn after round start. zombie_respawn_secondary "weapon_usp" // When enabled, gives players a frag grenade once their protection ends. zombie_respawn_grenades 1.0 // Comma delimited string to ignore weapon slots when dropping weapons after respawn. Example: 2,3 // Ignored if zombie_respawn_dropweapons is 0. //SLOT_PRIMARY 0 //SLOT_SECONDARY 1 //SLOT_KNIFE 2 //SLOT_NADE 3 //SLOT_BOMB 4 zombie_respawn_dontdrop_indexes "1,3" // When enabled ZombieMod will drop the players weapons before giving new weapons. zombie_respawn_dropweapons 1.0 // ***************************************************************************** // ZOMBIECLASSES SETTINGS // ***************************************************************************** // When enabled, uses different zombie classes as defined in zombie_classes.cfg zombie_classes 1.0 // If enabled saves players class selections to a file on map change and reloads it the next time the server starts. Also server command zombie_writeclasses. zombie_save_classlist 1.0 // Percentage of specified health to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled. zombie_health_percent 100 // Percentage of specified speed to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled. zombie_speed_percent 100 // Percentage of specified jump height to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled. zombie_jump_height_percent 100 // Percentage of specified knockback to give zombie classes. Usefull for balancing maps. Only applies when zombie classes are enabled. zombie_knockback_percent 100 // When 1, random class chosen each time a zombie dies. When 2, random zombie chosen each time a player connects. When 3 uses same behaviour as 1 but until player choses class themselves. zombie_classes_random 0.0 // The url to direct people to when they enter !zclasses in chat. (check addons/zombiemod/php/zombie_classes.php for information on how the page is created.) zombie_class_url "http://www.c0ld.net/zombiemod/zombie_classes.php" // When enabled it displays class information in the client console. zombie_display_class 1.0 // ***************************************************************************** // JETPACK SETTINGS // ***************************************************************************** // Enables the JetPack for Zombies. zombie_jetpack 0 // Enables the JetPack for Humans. humans_jetpack 0 // Amount of seconds zombies are allowed to use the JetPack in one round. zombie_jetpack_timer 6 // ***************************************************************************** // WEAPON SETTINGS // ***************************************************************************** // Space separated list of guns that are restricted during zombie mode. Takes effect immediately on change. // Can be any combination of the following // all - All weapons // equip - Equipment // pistol - All pistols // shotgun - All shotguns.6 // smg - All SMG's // rifles - All rifles. // sniper - All sniper rifles. // Or each weapons short name. Ex: famas, awp, mac etc etc. zombie_restrictions "rifles m249 flash" // If enabled, ammo is set to 1000 clip. zombie_unlimited_ammo 0 // String to use for zombie's weapon. zombie_weapon "zombie_claws_of_death" // When enabled zombiemod will delete any weapons a player drops when they are zombified. zombie_delete_dropped_weapons 1.0 // When this is enabled it allows you to pick up any weapon on the map but will still not allow you to buy them. zombie_allow_picked_up_weapons 1.0 // Enable or disable the buy menu, supports /map directories. zombie_buymenu 1.0 // When enabled players can only receive weapons from buy menu while in a buy zone. zombie_buymenu_zone_only 0.0 // Enable or disable the buy menu at round start. zombie_buymenu_roundstart 1.0 // Enable or disable the buy menu timelimit, when enabled players can only buy weapons during mp_buytime. zombie_buymenu_timelimit 1.0 // ***************************************************************************** // TELEPORT SETTINGS // ***************************************************************************** // Number of times a player can use !ztele per round. zombie_teleportcount 3 // When enabled only allows !ztele to be used by zombies. zombie_teleport_zombies_only 0 // ***************************************************************************** // GENERAL MOD SETTINGS // ***************************************************************************** // File with list of models to use for zombie mod. // If headless models are enabled, each model must have a _head and a _hs counterpart. // ZombieMod will detect the heads automatically so both types of models may be used together. zombie_model_file "cfg/zombiemod/models.cfg" // File with list of materials. Clients download everything in this list when they connect. zombie_download_file "cfg/zombiemod/downloads.cfg" // If this is in your config.cfg ZombieMod attempts to auto load itself at first round_start. zombie_startup 1 // When enabled, shows an icon in the top right corner of a players screen when someone gets turned into a zombie. (Thanks LDuke) // It also logs a player_death event using zombie_claws_of_death as the weapon name. // If you are a plugin developer, you should check for this weapon in FireEvent. // The actual Event_Dying and Event_Killed events are not fired and the player is not dead. zombie_notices 1 // Delay in seconds after a player joins a server to send the welcome message. 0 to disable. zombie_welcome_delay 2 // The text to send to new players. zombie_welcome_text "[ZOMBIE] This server is using the ZombieMod Server Plugin. Type !zhelp in chat for help.\nGet it at www.ZombieMod.com" // The url to direct people to when they enter !zhelp in chat. // (check addons/zombiemod/php/zombie_help.php for information on how the page is created.) zombie_help_url "http://www.zombiemod.com/zombie_help.php" // The file to use for end_round overlay, set blank to disable. If file names are 1024_zombies and 1024_humans this setting should be 1024. The _zombies and _humans must be there. zombie_end_round_overlay 1024 // Language file to use, it must exist in /cfg/zombiemod/language zombie_language_file "english.cfg" // Error string to give when missing language key values. zombie_language_error "*** %s not found in language file ***" // When enabled, ZombieMod will use the scoreboard to display which players are a zombie and which are humans. // The CT team shows the humans and the T team shows the Zombies. // On round_end everyone is randomly placed onto either team to allow for buying at the start of the next round. // The teams are not changed again until the first Zombie is chosen and then everyone else is moved to the CT team. zombie_teams 1 // The radius around a players location to check for other players on Zombification. zombie_stuckcheck_radius 35 // If enabled keeps tracks of damage that players do to zombies and shows them a list on round end or zombification. zombie_damagelist 1 // Length of time to display damage list. -1 is forever. zombie_damagelist_time -1 // Percent of players needed to kickstart zombie selection - 0 disables. zombie_kickstart_percent 70 // Time in seconds that kickstart is enabled after first vote. zombie_kickstart_timer 120 // Global time in seconds interval between votes. zombie_vote_interval 60 // When enabled it will call the random zombie functionality as if it was round start when the last living zombie disconnects. zombie_disconnect_protection 1.0 // When enabled forces round end at mp_roundtime -4 seconds. zombie_force_endround 1.0 // Comma seperated list of entities to remove at round_start if they exist. zombie_remove_objectives "func_bomb_target,func_hostage_rescue,hostage_entity,c4" // Enables CSS:DM styled FFA which is usually always enabled by default but after evert update requires an offset file update so may need to be disabled. zombie_ffa_enabled 1.0 // ***************************************************************************** // EFFECTS SETTINGS // ***************************************************************************** // Makes maps very dark if enabled. If disabled, the map doesn't have to be reloaded to start zombiemode. zombie_dark 1 // When enabled, over-rides fog for all maps with a predefined Zombie-Fog. zombie_fog 1 // When enabled, over-rides the sky for all maps so it corresponds with the fog. zombie_fog_sky 1 // Primary fog colour. zombie_fog_colour "176 192 202" // Secondary fog colour. zombie_fog_colour2 "206 216 222" // How close to a players Point-Of-View fog is rendered. zombie_fog_start 30 // How far from a players Point-Of-View that fog stops rendering. zombie_fog_end 4000 // Enables fog blending between colours. zombie_fog_blend 1 // Enables the cool smoke effect seen by all players when zombies are turned. zombie_effect 1 // Enable screen shake on zombification. zombie_shake 1 // The material to use for the sky. // This material should have four vmt files located in materials/skybox. // Their naming scheme is as follows.. // %MATERIALNAME%dn.vmt // %MATERIALNAME%ft.vmt // %MATERIALNAME%lf.vmt // %MATERIALNAME%rt.vmt // %MATERIALNAME%up.vmt // %MATERIALNAME%bk.vmt zombie_fog_sky_material "zombie_sky" // When enabled uses a nice dissolve effect on ragdools. zombie_dissolve_corpse 1.0 // Delay before dissolve effect on zombies. zombie_dissolve_corpse_delay 1.0 // ***************************************************************************** // ZOMBIE_VISION SETTINGS // ***************************************************************************** // Field of vision of the zombies. Normal human FOV is 90. zombie_fov 125 // Material to use for zombie_vision, located in vgui/hud/zombiemod/. If blank zombie_vision will be disabled. zombie_vision is also included with the release add it to downloads.cfg aswell as changing here if you want to use it. zombie_vision_material "zombie_view" // Amount of red saturation to use for zombie vision. zombie_vision_r 0 // Amount of green saturation to use for zombie vision. zombie_vision_g 160 // Amount of blue saturation to use for zombie vision. zombie_vision_b 0 // Alpha colour to use for zombie vision. zombie_vision_a 50 // Time in seconds between checks to se if zombie_vision is still enabled on a client. If you notice it disabling often try reducing this number. zombie_vision_timer 20 // ***************************************************************************** // GENERAL PLAYER SETTINGS // ***************************************************************************** // If enabled, zombies can only voice with zombies and humans with humans. zombie_talk 1 // When enabled, disables players from suiciding. zombie_suicide 1 // When enabled, disables players from suiciding by switching teams. zombie_changeteam_block 1 // Text for suiciding assholes. zombie_suicide_text "Dont be an asshole." // Amount of extra frags awarded for killing a zombie. // 1 kill is awarded regardless, but some people feel that when health is as high as it is, more kills should be awarded. // So, if this is 0, 1 kill is awarded. // If it is 1, 2 kills are awarded, and so on, zombie_kill_bonus 0 // Enables/Disabled the zstuck player command. zombie_zstuck_enabled 1 // When 1 sends a custom message to the attacker every time they hurt someone displaying the victims current health, when 2 it uses HintText. zombie_show_attacker_health 1.0 // When enabled it displays class information in the client console. zombie_display_class 1.0 // ***************************************************************************** // MONEY SETTINGS // ***************************************************************************** // When 0 zombiemod only gives the cash cvar cash values for events as specified, when it's 1 it does what pre 2.0 Q did (16000 start), otherwise the value you specify. zombie_startmoney 16000 // The amount of cash to give a player that kills a zombie that's on their own team - i.e. what the server takes for tks. zombie_tk_money 3000 // Amount of extra cash to give players that kill zombies (additional to 300 css default). zombie_kill_money 300 // Amount of extra cash to give zombies that zombify a human. zombie_zombie_money 500 // ***************************************************************************** // BACKGROUND SOUND SETTINGS // ***************************************************************************** // When enabled, all players hear 'undead ambient sounds'. zombie_undead_sound_enabled 1 // Can be used to higher or lower the volume of the sound played. zombie_undead_sound_volume 0.7 // The sound to play to players, is precached and added to the client download list automatically. zombie_undead_sound "ambient/zombiemod/zombie_ambient.mp3" // A comma delimited string of maps with wich not to use zombie_undead_sound. zombie_undead_sound_exclusions "de_aztec" // ***************************************************************************** // NAPALM SETTINGS // ***************************************************************************** // When enabled turns grenades into napalms which ignite victims. zombie_napalm_enabled 1.0 // Anything above 0 changes the grenade damage applied to zombies. zombie_napalm_damage 0.0 // Anything above 0 changes the grenade damage radius. zombie_napalm_radius 0.0