// The format in these blocks mimic the stuff in gameinfo.txt that the dedicated server looks for. // The only addition is "gamedir", which the dedicated server uses as a unique ID for the game. hlds_steamgames { "1" { "gamedir" "cstrike" Game "Counter-Strike: Source" DedicatedServerStartMap "de_dust" type multiplayer_only FileSystem { SteamAppId 240 } } "2" { "gamedir" "hl2mp" Game "Half-Life 2: Deathmatch" DedicatedServerStartMap "dm_lockdown" type multiplayer_only FileSystem { SteamAppId 320 } } "3" { "gamedir" "dod" Game "Day of Defeat: Source" DedicatedServerStartMap "dod_flash" type multiplayer_only FileSystem { SteamAppId 300 } } }